Kurt
(Kurt)
July 14, 2017, 10:04pm
54
Ok guys, I am dwelling into texturing. I managed to understand it some what. A bit lost on bump map location. Seems like Normal maps are preferred. Thats fine for me but Id like to know how could you control the strength of it. I read and came across a node called “flatten Normal” thats suppose to work. But no clue how to use it. Any idead? And are Bump maps really not usable?
Yes, you replace the bump workflow you got in v-ray etc with normal maps. What you want to get into is how the PBR-workflow works. So a couple of more things here to study for you.
https://www.allegorithmic.com/system/files/software/download/build/PBR_Guide_Vol.1.pdf
https://www.allegorithmic.com/system/files/software/download/build/PBR_volume_02_rev05.pdf