Sorry in asking, newbie here and my first night using unreal. I can from 3dsmax, vray, maxwell, and a few other rendering engines. I have 3 questions.
1: Is .fbx the only format to export from 3ds? No .ojb? crashes when i try}
2: Why is it when I do export and import to unreal a FBX, its not placed properly where its modeled inside max. Example is my interior room, some walls and trims are being imported at different locations.
3: If there a good guide I can learn from?