this is a repost from c++ section because it is a bug, and I still have gotten no reply.
####Error Message from ue4 editor:
Successfully added class 'JustinsSlateWidgetStyle', however you must recompile the 'a_OOOO' module before it will appear in the Content Browser. Failed to automatically hot reload the 'a_OOOO' module.
Would you like to open the Output Log to see more details?
##Feedback? Why doesn’t it just load up the new class?
####The Output Log from ue4 editor:
CompilerResultsLog: ERROR: UBT ERROR: Failed to produce item: C:\UE4projects\a_OOOO\Binaries\Win64\UE4Editor-a_OOOO-5413.dll
CompilerResultsLog: (see …/Programs/UnrealBuildTool/Log.txt for full exception trace)
CompilerResultsLog: Total build time: 15.96 seconds (Parallel executor: 0.00 seconds)
LogMainFrame: MainFrame: Module compiling took 16.204 seconds
Warning: HotReload failed, recompile failed
Warning: RebindPackages failed because compilation failed.
LogSlate: Window ‘Message’ being destroyed
LogSlate: Window ‘Add C++ Class’ being destroyed
LogSlate: Took 0.000207 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.000 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.000 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.000 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.001 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.001 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.001 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.001 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.001 sec). This should never happen. Something is wrong with the timer delegate!
LogUnrealEdMisc: Warning: Heartbeat event firing too frequently (0.002 sec). This should never happen. Something is wrong with the timer delegate!
In the ‘Visual Studio 2017 Solution Explorer’ image is the c++ files created through the ‘ue4 editor’, you can see the list of files. In the ‘ue4 Content Browser’ image you can see the list of c++ class files that is actually showing up in the ‘content browser’, most of the files are not displaying as they should in the ‘content browser’.
Below is another piece of output log from a blueprint project that I thought was interesting, same problem:
###ResultsLog: Error: UnrealHeaderTool failed for target ‘c_OOOOEditor’ (platform: Win64, module info: C:\UE4projects\c_OOOO\Intermediate\Build\Win64\c_OOOOEditor\Development\c_OOOOEditor.uhtmanifest, exit code: OtherCompilationError (5)).