still have same problem, below is a piece of output log from a blueprint project. The tools aren’t communicating well with each other…
ResultsLog: Error: UnrealHeaderTool failed for target ‘c_OOOOEditor’ (platform: Win64, module info: C:\UE4projects\c_OOOO\Intermediate\Build\Win64\c_OOOOEditor\Development\c_OOOOEditor.uhtmanifest, exit code: OtherCompilationError (5)).
Here are some links to posts of a similar/same nature:
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/110567-c-classes-not-showing-up-in-content-browser
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