Hi, beginner here! I have looked around for some time on how to bring a basic low poly character into unreal, but haven’t found answers to some specific (albeit rather beginner) questions I have. I am used to using Marmoset Toolbag as the primary way to display my characters and its maps (for portfolio work), and there are certain things I want to do that I can do in Marmoset but that I can’t seem (or don’t know how) to do in unreal. Here’s a list of some of these questions:
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General tips on skin shader? I’ve read the documentation on the subsurface profile, but how would you get some other options in Marmoset like subsurface map input and fuzz input?
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Any way to completely turn off the sky lighting? It seems to be off when at least one other light is on, but when I turn all other lights off, the glow from the sky takes it effect on my meshes.
With all that said, I just want to say I’m loving the UI of unreal so far. It seems to be the most user friendly program I’ve come across so far (coming from a zbrush/3ds max user).