Have you tried different meshes to see if it still occurs? Ideally something that doesn’t need scaled as much.
Are you able to test on Switch? PC Performance mode? These may help identify whether it’s mobile specific or due to LOD/distance logic.
Have you tried different meshes to see if it still occurs? Ideally something that doesn’t need scaled as much.
Are you able to test on Switch? PC Performance mode? These may help identify whether it’s mobile specific or due to LOD/distance logic.