We have an experience that works fine on all platforms apart from Mobile. UEFN previews the Android (both versions) with no issues but on an actual device multple meshes are missing.
Some instances of the missing meshes do load in in other locations on the map.
Most of the missing meshes are Fortnite native.
There is no discernable difference in the details of meshes that do load in v. meshes that don’t
The world is set to stream
HLOD has been built.
@DubitMike Thank you for your report! We would like to look into this further, would you be able to submit a bug report using the form available here? Fortnite Creative
I’ve submitted a bug. I do wonder if it’s anything to do with the fact we’ve scaled up the Fortnite native assets significantly to repurpose them as it also seems to mess with their collision boxes.
How do we control LOD/distance logic? I’m getting nothing but fits with no comprehension in the distance render settings and how some objects render far away and some don’t. Changing all of the available LOD/distance settings on the objects or in settings doesn’t have any effect.