I have a ‘moveable’ directional light casting dynamic shadows and everything works great aside from a few spots. When I move through them, parts for some reason seem to be fully lit. My ground is made up of quads only, I tried shrinking them by adding more edges to my mesh without much difference (the spots just moved/split up).
I have absolutely no idea what could be wrong and would appreciate any tips.
Here’s a video of it in actionThe ground should preferably not be lighting up like that randomly.
I have the quality settings set to epic in the editor, this thing is also happening when I build the project.