Some 3D artists oppinions and advice would be very appriciated

thanks for the good reply. i have tried to cut away any faces that will not be visible to the playe however a lot of these objects will have phisics applied. (door barricading is going to be a thing in the game like pushing a table or bed against the door s they cant get it)

also about the walls and doors as individual slats i did that on purpus although as im watching the polycound rise im getting worried. The reson for why i did it this is is purely asthethic. i want the scene to look real nice and detailed cause it will be a real time lit environment and as the sun passes over i want beams of sunlight to come trough the gaps of the slats

also i have nother question. if i optimize my assets more and sculpt them up in zbrush and decimate the hight rez mesh and bring them back to maya do i ahve to retopologize from the high rez mesh or do i just bake the normals in zbrush from the HP to LP meshes that iv alredy done?