Those meshes all look pretty solid. One thing to bear in mind, when trying to save on polys, is to delete faces that aren’t ever visible. Not only will it reduce your overall polycount, they won’t be taking up wasted space in your UV maps.
Those meshes all look pretty solid. One thing to bear in mind, when trying to save on polys, is to delete faces that aren’t ever visible. Not only will it reduce your overall polycount, they won’t be taking up wasted space in your UV maps.