Some 3D artists oppinions and advice would be very appriciated

For textures, I personally use a combination of Photoshop, Mudbox and Substance Designer. We tried to integrate MARI into our VFX pipeline here, but the overwhelming response from our artists was ‘yuck’. It’s got a horrible UI and isn’t intuitive in the slightest. Mudbox blows it out of the water in terms of usability. The only real selling point behind MARI is its PTEX workflow, which is irrelevant in videogames.