Solving save/load Issues In android 11&12

So I assume your Saving works fine in Editor and in android api<29
but not in android 10-11-12 so here is how I solved It

===Step 1===

In Project settings>Android>Advanced Apk Packaging

Extra Premissions. Add those 3 Elements:

android.permission.READ_EXTERNAL_STORAGE
android.permission.WRITE_EXTERNAL_STORAGE
android.permission.READ_INTERNAL_STORAGE
android.permission.WRITE_INTERNAL_STORAGE

===Step 2===

In Project settings>Android
set “Use External File Dir for ue4 Game Files” to True

===Step 3===

in Project settings>Packaging
set “Build configuration” = Shipping
Set “for Distribution” To False

===Step 4===

Package the project but Don’t Test Yet

===Step 5===

Generate the Signing key USING ANDROID STUDIO!

-watch this tutorial to learn how:
-How to sign your Android application properly for Play store in Unreal engine 4 - YouTube
-Then Fill the Data in Android>Distribution Signing

===Step 6===

in Project settings>Packaging
Set “for Distribution” To True
Now Package the Project and Test the Game
you might need to Turn off the Internet before Installing the Game
But you won’t have to do this after you publish it to Google play

you’re welcome. :upside_down_face:

How to use save game on Android 13? This is not working

1 Like

This helped me! I’m now able to use save games but I created the signing key through cmd rather than android studio, also im using unreal 5.2.