I search on internet since hours now, and face an issue many encounter, but… no proper solution worked right know.
As you can see on this picture, i’ve got hards black weird seams.
I’m using blender + Substance.
Normals are baked with substance.
Please notice, it’s my first mesh attempte.
I’ve tried pretty much everything : export FBX to unreal with normal, with tengeant, face, edge for smoothing, Mikktspace as import in unreal, etc etc… nothing work atm.
In blender i use auto-smooth + mark seams edge.
Thanks if anyone have any idea about this !
In Blender :
In Substance :