[SOLVED] visual glitch when transforming player pawn (VIDEO)

I’m trying to relocate the player pawn from one location to another. Both locations have matching environments, so the player would not know that they have been transported. At the moment the transform takes place, you can see ONE frame that isn’t correct. Stepping through the recording, the frame looks like it has motion blur on it, which is not the case. What might cause this to happen and is there a solution?

Cheers,

Sterling

The problem was solved by enabling Sweep and Teleport in the SetActorLocation node.