SOLVED
My mistake! In addition to the Referenced Content Asset, I had a migrated version of the asset that wasn’t showing up in UEFN! I was able to delete it using the file manager, and since then the Referenced Content Asset “CGMA Studio Offices” has been working again! By the way, it’s a really beautiful asset, like so many from Dekogon!
Thanks for your help!
Old problem:
Summary
Purchased and legally obtained Fab asset “CGMA Studio Offices” that is marked as UEFN-compatible fails module validation when attempting to launch/test the island, preventing project publication despite being properly installed as Referenced Content.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Purchase “CGMA Studio Offices” from Fab.com (marked as UEFN-compatible)
- Install as Referenced Content in UEFN 36.20 via Fab integration
- Use assets in level design
- Attempt to launch/test the island
- Validation fails with “CandidateApiJsonInvalid” error
Expected Result
Legally purchased Fab assets marked as “UEFN-compatible” should pass validation successfully and allow the island to launch for testing and publication without any validation errors.
The Referenced Content should be recognized as authorized content and not flagged as disallowed during the module validation process.
Observed Result
Module validation fails during launch with the following error:
“[CandidateApiJsonInvalid] Supplied candidate api does not match expected public api”
The system rejects hundreds of CGMA Studio Offices assets as “Extra” content that is not allowed, including:
- CGMA Studio Offices/Blueprints/BP_Glass_Door_01a
- CGMA Studio Offices/Materials/Instances/MI_Artwork_01a
- CGMA Studio Offices/Meshes/Buildings/SM_BalconyRailing_Bend_1M_01a
- [and many more assets from the pack]
Error occurs specifically during “FlowStep_ResolveSessionCandidates()” step.
Launch process completely fails with message:
“Failed to validate candidate module versions”
Dialog appears: “Unable to Play: Failed to validate candidate module versions”
The island cannot be tested or published despite using legally purchased, UEFN-compatible Fab content that was properly installed as Referenced Content through the official Fab integration.
Platform(s)
windows
Additional Notes
- UEFN Version: 36.20
- Asset: CGMA Studio Offices from Fab.com
- Installation Method: Referenced Content via Fab integration
- Error occurs during “FlowStep_ResolveSessionCandidates()”
- Asset is legally purchased and marked as UEFN-compatible on Fab
- No conversion options available (no “Make Writable” or similar)
Impact:
This prevents creators from using legally purchased, UEFN-marked Fab content in published islands, creating confusion about Fab/UEFN compatibility.