[Solved] UEFN Feature Example In-Island Transactions , fake experimental Scene Graph error

Well, On UEFN 39.20, the “Feature Example In Island Transactions” will NOT Validate. This example finally worked before in the past version.

Now the famous [Scene Graph Experimental Graph Features] Experimental are causing problems again. This is a fake error.

This is because the [Scene Graph Experimental Graph Features] default has gone back to Enabled

Check if the lines listed below are missing and add them to

turn OFF [Scene Graph Experimental Graph Features]

When looking in the content browser at the error given in the message log as displayed there is nothing to see about In Island code

Change the Project Settings as below

Close UEFN on your project

Below 39.20 projects you may need to use the code below

You must have the following code in the file here is the full extract.

	"experimental":
	{
		"experimentalContent":
		{
			"bIsExperimentalContentAllowed": false
		},
		"version": 1,
		"personaDevice":
		{
			"bEnablePersonaDevice": false
		},
		"sceneGraphExperimentalFeatures":
		{
			"bAreSceneGraphExperimentalFeaturesAllowed": false
		},
		"sceneGraph":
		{
			"bIsSceneGraphSystemAllowed": true,
			"bEnableOneFilePerEntity": false
		},
		"aurora":
		{
			"bIsAuroraEnabled": true
		}
	},

if this section is missing you must add these lines

		"sceneGraphExperimentalFeatures":
		{
			"bAreSceneGraphExperimentalFeaturesAllowed": false
		},

These lines tell UEFN to turn OFF
Scene Graph Experimental Features 

The default is true this means by default they are ON / Enabled without these lines only created in 39.20 onward you cannot use (IIT) In Island Transaction because they are marked @experimental in Verse code.

and saving the file (Control+S)

Reload the project in UEFN Launch → Validate Project and now passes with “All Up to Date”

The project will now Launch on a remote device Android using Connect to Platform, not using PC as my PC does not have enough memory.

The project runs move around to assure yourself it works.

“Click Exit Session”

Revision Control is not enabled on this project.

Trying to Publish from UEFN for Private come up with error Missing Translations

DO NOT Click “Yes” you will get Publishing errors for new Private/Public project follow below

Then click “Export Localisation” . then “Build Auto Localization” see below

You will see message when complete

On Clicking import you will get a green Local Message import complete

Now in UEFN Launch the session on my Android.

When the island is running move around then click “End Game” in UEFN

In Project settings “Launch Memory Calculation”

The Private version is updated.

The checks are completed

The update Feature Example In-Island Transaction is published Island as 7310-0398-6511

Whilst inside the playing example island we are getting 7,000 XP given often.

Remember this example will take REAL 50 VBUCKS to demonstrate.

There are no refunds and not recall when the red dot finished spinning the transactions while take 50 REAL VBUCKS from your VBUCKS total. Used 150 VBucks and got three items, see below.

The update Feature Example In-Island Transaction is published Island as 7310-0398-6511

Each new day in FN Creator you can see the updated total

The VBucks go will update when the Engagement payment time occurs

When the player purchase and Entitlement the appears EPGL as shown in post below

Tested on Xbox One, Samsung Galaxy Android, Windows 11/10, NS 1

Look for your In-Island Translations in Epic Games Launcher