Hello VR Mates,
My apologies if it is a dumb question but I did not find a clear solution on the net.
Using a trigger box on a map, how to make it fire when the capsule component of the motion controller pawn overlap with it?
I am asking this because if it is the whole motion controller pawn, some kind of invisible object or vector related to look collide with the trigger box and make it fire far too early. If you can point out a tutorial or give an idea, it would be great!