I’ve been searching numerous forums and can’t seem to find a solution. I’m using the first person template to teleport the player in VR to different locations using the level blueprint. In the standard first person mode both the location and rotation are working correctly. In VR however, the location is working fine, but I can’t seem to get the rotation working; the rotation never changes to what I’m setting and is locked to the HMD’s rotation despite ‘lock to HMD’ being unchecked.
Someone on another forum thread suggested making the camera independent of the controller. I’m not really sure what that means or how to implement that.
Any help would be appreciated. Here’s the blueprint I’m using: