[SOLVED] Skeleton Root Bone Problem - Blender Auto Rig Pro Export

Hello Everyone!

I have a problem with ARP fbx exporter. When I’m using it, it’s rename root bone to root_aprbaseobject. Everything was OK until I started adding root motion animations which are not working. I’m certain that’s the problem but I can’t find the way to remove that ‘_aprbaseobject’ suffix from root bone name.

Does anyone have an idea where to look?

Armature in Blender is named Root as it should and also APR exporter watch over that detail too.
I know that I can use default exporter where there is no problem with that matter but I want to use converter for bone names.

Cheers!

Ok silly me, everything what I needed to do was NOT naming armature ROOT, just keep as ‘Armature’ XD

1 Like

Did you know how much trouble you saved me there. Thanks.