I’ve been trying to design some Materials using the Scene Color node, but I’ve hit a bit of a snag. The Materials are way too dark. In all video footage I’ve seen of this node, it causes the Material to effectively become invisible. But mine is clearly visible, and tinted to what looks like 80% grey or so.
This is what it looks like in-game and in-Editor:
It’s just a sphere with the Material slapped on it. To the right is a BP with the Material I had been designing.
But, as you can see, the Material Editor seems to believe this Scene Color node should work as expected, showing an almost invisible Material:
This is quite annoying, as it completely messes up the appearance of the Material I was going for.
Any ideas on what’s going on?