[Solved] Scene Graph breaks matchmaking and downloading of maps

Summary

When SG is used in maps Fortnite refuses to launch them. It’s stuck at downloading and then gives matchmaking error. This issue exists in private/public versions. Edit session launched from UEFN works fine.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Try to join map private version 8572-3691-9286

Expected Result

Starts fine

Observed Result

Stuck and loading and then matchmaking error

Platform(s)

Windows

Island Code

8572-3691-9286

Update:

Found that this code broke in 38:

using. /Verse.org/Simulation
using. /Verse.org/SceneGraph

var EntityProvider<public>:weak_map(session, entity) = map{}
vcontainer_component := class<final_super>(component):
    OnAddedToScene<override>():void=
        if. set EntityProvider[GetSession()] = Entity
1 Like

it fixes the issue, idk if it’s related to global variables only or scene graph but yea

This line was breaking it for us .

GetSession().Environment() <> session_environment.Live

1 Like

Hi @Kamyker : sorry to hear that you’re running into this. Do you happen to have a full client log of when this happens as described in your repro? I’m looking through our server logs but it would be a lot easier if we can just pinpoint a specific session directly to see what’s going on.

Checked again, and good news. Looks like this was fixed in 38.10 (or 38.11) :slight_smile:

FORT-1012613 has been ‘Closed’. We’re unable to reproduce this issue.