[SOLVED] Rigid body collision not working

I have my physics asset bones set to simulate. I have a rigid body node in my anim graph, but the collision is not detecting the mesh it is a part of. ANy idea why my bones with simulate physics is passing through the mesh?

Sorta solved i think. I had to manually select which two physics bodies i wanted to enable collision on. for each Phys Body

This page helped:

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Thanks, that helped me too. I wanted to achieve a simple thing: make long clothing “tail” to collide with rest of the body realistically and bump out of the rest of the body. “Enable collision” button helps :+1: