[SOLVED] Raw Sensor Values from Oculus quest


I am new to both UE4 and XR game development. I am trying to obtain the raw sensor value from my Oculus Quest 2, using the blueprint action documented here : Get Raw Sensor Data | Unreal Engine Documentation

I am able to launch the headset, and obtain the logcat logs. However, I am unable to obtain the raw sensor values in the log. Could anyone check my blueprint event map, and let me know what I am doing wrong?

I figured it out, had to connect the exec part of the print string node :