[solved] ndisplay - record outer frustum

In unreal 5.1, looking for a clean way to render sequences for an immersive room.
Im using ndisplay’s outer frustum viewport, total resolution of the 4 planes is 4750x2790

here are the options i found :

  • in ue4 it seemed possible with commandline arguments
  • off-world has a capture method, but its realtime
  • there is a bp version using media capture, but it renders each view in a separate pass and is not ideal in my one machine installment with noisy stuff / divergence
  • what i figure would be ideal would be to send the entire node to a render-target and record that as i would a camera, if possible ?

any suggestion would be appreciated ::

im hearing there is a way to add the ndisplay config file to the movie render queue

ndisplay viewport can be rendered from movie render queue / configuration / settings