Rendering nDisplay setup via movie render queue

Hi!

Is anyone familiar with setting up nDisplay in sequencer (adding transformation) and rendering the results of the output mapping through movie render queue?

I’ve set up my screen meshes within an nDisplay config asset, all the meshes have the right proportions and camera frustums properly assigned.

If anyone is familiar with such a process, any help would be appreciated ! :smile:

2 Likes

@medicenkiko Hi. Do you have some progress on this? I’m facing the same issue now.

This now has official support in Unreal Engine 5.1.

It was not possible previously.

Yes, I noticed that too! Fantastic. Thanks for answering :slight_smile:

1 Like

hi. can you provide a link to the update ?

The following tutorial will get you started with at least generating the imagery. You can add any animaiton(s) you wish to the Level Sequence for the imagery you want to generate:

1 Like

Revisiting this thread to ask a question:

I know nDisplay itself has post processing limits etc, but is it possible the nDisplay renderer will ever be able to render fully-featured cinematic quality like the normal render process?

I’ve noticed nDisplay renders lack the same features that actually using nDisplay live lacks. Would be great to see a limitation bypass on renders, if possible.

Thanks!

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.