Is anyone familiar with setting up nDisplay in sequencer (adding transformation) and rendering the results of the output mapping through movie render queue?
I’ve set up my screen meshes within an nDisplay config asset, all the meshes have the right proportions and camera frustums properly assigned.
If anyone is familiar with such a process, any help would be appreciated !
The following tutorial will get you started with at least generating the imagery. You can add any animaiton(s) you wish to the Level Sequence for the imagery you want to generate:
I know nDisplay itself has post processing limits etc, but is it possible the nDisplay renderer will ever be able to render fully-featured cinematic quality like the normal render process?
I’ve noticed nDisplay renders lack the same features that actually using nDisplay live lacks. Would be great to see a limitation bypass on renders, if possible.