EDIT: This issue is a result of the modeling containing unwanted geometry, not a problem on modeling tools.
So I imported a mesh from Blender that I made, which had no smoothing group information (not sure if that’s the reason) and tried to bake maps using the baking tool in UEFN, but every map had weird artifacts when being generated. Here are the settings, the mesh itself, the textures and logs:
uefn-attachments-2022.11.07-14.02.15.zip (2.2 MB)
Cog Massive.fbx (39.7 KB)
I also did an extra test to see if the smoothing groups are the cause, and generated polygroups (using “Generate New PolyGroups”) and that seemed to have fixed the issue (albeit the texture is now a little messy, there is probably a way that I ll figure out eventually to group them better):
Since this modelling workflow is a direct export from Blender, it would be nice to take into consideration that there is no smoothing group information, and ideally generate it before the bake begins as a little QOL to beginner modellers like myself (still keeping the unwraped version of the first textures, but removing the artifacts like the second curvature version).