hi and happy new year! i have an animated trailer truck (which is consist of several skeletal meshes for each moving part) that plays an animation sequence through matinee. if i play that matinee inside the editor everything works fine but if i play the matinee using blueprint in the game mode, i only see my truck through my second camera which is looking directly at my truck starting position! so i wrestled a bit with my truck and finally figured if i set “Bounds Scale” value (under rendering tab) to something like 3.38938 it can be sorted as a workaround! but since its a trade off between performance/shadowquality and seeing my truck at all!! i can’t accept it as a solution! so i was wondering if there is a magical check box that solves this problem?!? i think its worth mentioning that there is a similar problem in cry engine which can be solved by ticking “AlwaysUpdate” property in the animated actor properties!
any1?! pleaaaaaase!
Hey roughdominator -
Can you post some screenshots of your issue with the rendering settings you are using and also let us know exact what version of the engine you are using?
Thank You
Eric Ketchum
hi eric! i forgot to mention that i’m using 4.4 version. sorry!
hope these pics are revealing enough!
as i said before scaling bounds kinnda solves the problem and i don’t see any glitches regarding the shadows (fortunately!) but isn’t there a cleaner way other than this to always render something even if its not in the camera view?!?!
and here is my rendering settings. other parts are more or less like this!
Hey -
It looks like this is a camera frustum / object bounds issue. You can turn on camera frustums in the Show drop down and select the matinee camera you are using that is causing the most problems (camera view 1) and look at what the camera is actually seeing in the render frustum. You have the correct solution but you might want to reduce the Object Bounds Scale and look at camera FOV and frustum changes to help reduce the bounds scale necessary. For a setup like this you should not have too many if any shadowing issues.
One final thing to check as well, if the truck is a Pawn class and you have LODs setup you might want to ensure that you are not triggering an LOD change with the Camera.
Thank You
Eric Ketchum
ok! TanQ eric! so im just gonna have to stick with the bounds i guess!
So it is true that there is no other solution to this?
none that i’m aware of!
There may be a different solution for people having similar problems. It does not involve Bounds Scale at all, but rather setting the skeletal mesh to update its pose every tick even if it is hidden from view.
“You simply select the skeletal mesh in the World Outliner, go to the bottom of the Details panel under “Skeletal Mesh” and set “Mesh Component Update Flag” to “Always Tick Pose and Refresh Bones”. Boom. No need to change Bounds Scale at all.”
from Object coming from behind camera never un-occludes - Rendering - Unreal Engine Forums
this seems to be working! thank you very much!