When importing fbx or obj from RealityCapture I’m seeing something awry in how the materials are generated, UV designations for textures that don’t exist, e.g. part000026.fbx in asset viewer shows Element 1 material u7_v3, but no such texture exists. When I open material u7_v3 I see it’s linked to u7_v2 and it’s the wrong texture. I also see many instances where UE4 generates 4-5 instances of a material linked to the same texture that doesn’t exist. This issue persists across new projects and across numerous engine versions.
A particular fbx or obj part opens in 3ds with the correct texture, so how am I to pin the cause? If the materials behave outside of RealityCapture in 3ds, all these botched materials generated in UE4 would seem to point to UE4. But then this happening across engines and the fact that I never had this issue in 4.19.2 for the longest time, the only thing changed would be updating RealityCapture.
I’m desperate for answers, out of ideas, stuck in the muck. Thanks!