First off, I want to say thank you for this community. I am relatively new here so I have yet to be of much help, but I am loving the support I see here.
So, I have a problem I keep running into. I have tried and tried to make a simple StaticMesh (movable) rotate to the ground at a 90* angle using the Vector coordinates (maybe I am using the wrong ones?) inside of the Timeline creator inside of a BluePrint. I have it setup to where when the Player triggers a box OnBeginOverlap, the tree should begin rotating the 90* to the earth smoothly.
I have been able to do it where the tree goes from standing upright to laying on the ground, but it does not move smoothly at all. It just appears there even if I make the timeline long (seconds) and even when I click the “Smooth” box.
I have tried watching a ton of YouTube tutorials on how to rotate doors, but they all seem to do the timeline within a specific BluePrint of that actor. I am trying to do it in the main world map / blueprint editor so I can have the trigger be far away from the actual tree.
Any ideas? Thank you