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[Solved] Low Poly Artifacts (see pics)

Hi guys, I’m using the wonderfully simple and intuitive Substance LiveLink with UE4. I’m looking for the correct way to soften the normals to fix the artifacting in UE4.

The big problem areas I have are on the helmet slit and edge of gold trim. Thank you, Cheers

FIX - After tinkering with the geo and modifiers, I found that simply adding a couple holding edge loops helps out the normals display