While I was baking lightmaps in my scene I was wondering if it is necessary to keep the lightmap resolution at a power of 2 value.
So my friend Google didn’t clearly know the answer … only some hints regarding that topic. Somewhere someone mentioned that all the lightmaps are gathered and merged into lightmap atlases, and their size is defined in the World Settings under Lightmass.
The only thing I found was an empty Lightmaps ‘Array’ (I think?) with 0 Lightmap(s). Even after I built the maps again and saved everything, that count is still at 0.
Am I missing something there? It would be cool to open the lightmaps and see whats going on behind that magic ‘Build Light’ button.
Maybe some wise human could help me out here :rolleyes: