EDIT: Forget it. I left a node unplugged. Heh
Hello folks. I’m new to UE, so I might be bending your ears from time to time.
I just got through following along with this older tutorial which had me building and height-blending a landscape material. At the end, I’m left with a mud and a dirt layer.
My issue is that if I have both the mud and dirt painted anywhere on the same component, the mud texture loses its normals across the entire component, and appears to mip to a really low resolution.
I’ve been reading through the docs for the last couple hours, so if anyone can point me in the right direction, it’d be much appreciated.