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[Solved] Landscape Layer Mipping Issue

EDIT: Forget it. I left a node unplugged. Heh

Hello folks. I’m new to UE, so I might be bending your ears from time to time.

I just got through following along with this older tutorial which had me building and height-blending a landscape material. At the end, I’m left with a mud and a dirt layer.

My issue is that if I have both the mud and dirt painted anywhere on the same component, the mud texture loses its normals across the entire component, and appears to mip to a really low resolution.

I’ve been reading through the docs for the last couple hours, so if anyone can point me in the right direction, it’d be much appreciated. :slight_smile: