[SOLVED] Hello ! I’m new to Unreal Engine, I just started few weeks ago. When I try to add a standard reflection to my material, it reflects only what is on the screen … for example a wall that reflects the ground : as I approach the wall everything behind me and out of my focal vision dissapear from the screen, SO it dissapear from the reflection too ! Do you have any solution to this ? Thanks ![]()
This is called Screen Space Reflections. You can disable it in PostProcess settings and use another reflection features like Planar Reflection or Sphere Reflection actors.
Thank you so much ! I haven’t found how to disable it but I will find by myself. Thank you for answering ![]()
You can place PostProcess volume in level and find it there.
Also you can find it in player camera component setfings.
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