So Recently I have been experimenting with different rendering options. I stumbled upon forward rendering and was interested in it.
Now I have a question, with the standard deferred render, my meshes all had a nice smooth shade to them up close or not, now with forward render once i get about 100 UE units away from the meshes they skip the smooth look and look the way they would in blender without the smooth shader. Any reason why this would happen with forward render? Thanks!
Solution: My Directional lights Distribution exponent was too low