Summary
If I launch Fortnite by itself, I can lower it’s render resolution etc so my 3080 doesn’t struggle with UEFN also open.
These graphics settings are however ignored, if Fortnite is instead opened via UEFN::“Launch Session” .
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Live Edit
Steps to Reproduce
1/ Open Fortnite.
2/ Fortnite Settings: Windowed + Lower resolution.
3/ Go back to Settings. Res is still lowered. Window is correct size.
4/ Quit Fortnite.
5/ Open UEFN + Project.
6/ “Launch Session” to open Fortnite.
7/ Fortnite Settings: Windowed + Lower res.
8/ Back into Settings, Res ignored (and window occasionally resizes accordingly).
Expected Result
Either more clarity in UEFN editor why this GPU mode is enforced…
or
Fortnite still obeying GPU modes configured in Fortnite Settings.
Observed Result
Fortnite ignores it’s own GPU modes in it’s own settings if launched from UEFN.
Platform(s)
windows