[SOLVED] Enhanced Input getting the input value

I am switching over from InputAxis to Enhanced Input and trying to find the equivalent of AActors function

GetInputAxisValue(“FName”)

I haven’t had much luck. Long story short I am trying to pull the input values for movement so I can determine if a player is moving and what directions they are moving. I am guessing I’ll need a FVector2D with how its handled in enhanced input but still leaves me clueless if there is a function that lets me pull these or what.

This is something I only want to call when I need it inside another function any suggestions would be greatly appreciated.

E:
So it turns out I should trust my first thought a little bit more. I just needed to make a private FVector2D that I set values in Move with and got the values of where I needed in other functions.

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Could you please elaborate what exactly do you mean by ‘I set values in Move with’ and how do you actually get those values somewhere outside?