I am switching over from InputAxis to Enhanced Input and trying to find the equivalent of AActors function
GetInputAxisValue(“FName”)
I haven’t had much luck. Long story short I am trying to pull the input values for movement so I can determine if a player is moving and what directions they are moving. I am guessing I’ll need a FVector2D with how its handled in enhanced input but still leaves me clueless if there is a function that lets me pull these or what.
This is something I only want to call when I need it inside another function any suggestions would be greatly appreciated.
E:
So it turns out I should trust my first thought a little bit more. I just needed to make a private FVector2D that I set values in Move with and got the values of where I needed in other functions.