Hey, I’m trying to create a projectile type which would impale an enemy’s mesh and then continue flying with the enemy being dragged behind it with ragdoll physics until hitting a nearest wall.
I have tried attaching the projectile’s root component to the enemy’s bone at the impact location and adding impulse there, but this doesn’t seem to do what I want. It looks really fake and doesn’t achieve the effect of pulling the mesh by the projectile.
I would like to achieve something similar to this question How do i make a projectile like the stake gun? - Character & Animation - Unreal Engine Forums, but there were no responses there.