Summary
I tryed to add DataLayers to reduce the memory load in the game.
For this i added DataLayers to my map and followed this Tutorial:
But after adding all of those and adding trees and sones and everything else to the DataLayer it crashed with a validation error and since then i tryed to delete those bindings and removed those DataLayers but i can’t remove the WorldDataLayer and that gives me the last validation error.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
I added datalayers in my project that was about to be finished and added datalayers after the update put on to fortnite trees and rocks and some walls and now i can’t launch a session anymore.
I romoved the datalayer bindings from those objects and removed the data layers from the content browser but now it does not like that i have WorldDataLayers in my map and i can’t delete it.
Expected Result
to have Data Layers
Observed Result
LogValkyrieValidation: Error: Found disallowed object type /Script/Engine.DataLayerInstancePrivate, Referenced by:Content/ExternalActors/…/6/SX/5X6MCAGRUEK5PRWBOMPU71.uasset (WorldDataLayers), Plugin mount point:/…
Platform(s)
PC