On my 1660GTX (Win 10) works great
There is 2 Files named âUnrealEditor-D3D12RHI.dllâ, one in the root of the file, and the other is the exact same file located in the repertory âGTX-RTEMU-543-bin-patch\Engine\Binaries\Win64â, I tried to replace with the two of them, none of them worked, If U can help me, it will be great, thanks
hi what is wrong with
C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-D3D12RHI.dll overwrite
The patched control file is in this package
C:\Program Files\Epic Games\UE_5.4Engine\Config\Console.ini overwrite
Its been written in 4 languages could not be clearer!!
Thank U for the reply, I used to do the same procedure since UE5 5.0 and it worked for me everytime, but this time believe me when i said there is no âPATHTRACERâ !!! who knows !!! this is why i insist for wich files in wich directory to copy !!! thank you after all ( Jimbohalo10 ) !!!
are you using 5.4.4? Cos it didnât work for me too.
Yes. In my case (W10 / GTX1660) everything works just fine.
Can I know, what did u use to test it to be working?
right , but it doesnât show for me even though I have it enabled in rendering section.
Hi man i have a GTX 1080 card and im using UE 5.1.1 do i only have to replace the this file in location ??
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Download attached dll and put it in "UE_5.4\Engine\Binaries\Win64". Overwrite or replace the existing file.
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Download attached ConsoleVariables.ini and put it in âUE_5.4\Engine\Configâ
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Open the Editor and load your project. Go to the Project settings and enable the following settings:
- Use Hardware Ray Tracing when available
- Support Hardware Ray Tracing
- Path Tracing
- SM5
- SM6
- Default RHI - DirectX 12
Save everything and reload the Editor if needed.
Check if it helped.
UnrealEditor-D3D12RHI.dll (2.2 MB)
ConsoleVariables.ini (10.4 KB)
Hi John ,
Is there any UnrealEditor-D3D12RHI.dll file for 5.3.2 Unreal engine. I have windows 10 pro and my Graphics is AORUS GTX 1080 Ti 11G. Direct X 12
I am unable to render Path trace or ray trace. can you please give me solution. In your previous post I saw UnrealEditor-D3D12RHI.dll file and edit and replace script C++ code as you mentioned make two register key .
#define DXR_ALLOW_EMULATED_RAYTRACING 1
#if DXR_ALLOW_EMULATED_RAYTRACING
int32 GAllowEmulatedRayTracing = 1;
UE_LOG(LogD3D12RHI, Log, TEXT(âRay tracing emulation is now enabled. Use at own risk. D3D12 tier 1.1 check ignored. Tra-La-La!â));
GRHISupportsRayTracing = RHISupportsRayTracing(GMaxRHIShaderPlatform);
GRHISupportsRayTracingShaders = GRHISupportsRayTracing && RHISupportsRayTracingShaders(GMaxRHIShaderPlatform);
But still Path trace not coming in viewport mode. Please help. Thank you
Yes.
Download the file and follow the instructions I posted above.
DLL for Unreal Engine 5.3.2:
UnrealEditor-D3D12RHI.dll (2.2 MB)
Thanks but it did not work on 5.4.4, even on new project that support ray trace. I compared your dll, itâs the same as the github website.
@imtrobin2 if you followed the instructions and it didnât help, then there is nothing I can do to help you.
thanks for helping, but didnât work. Not sure whatâs the diff.
@Jimbohalo10 hi, do you have updated DLL for the new Unreal Engine 5.5.0 Preview?
No,
LGPU has many problems under 5.5 source and much criticism.
Spent 4 months on this gave up and finished 5.4.4 . raytraced code is a by product .
So leaving til 2025. Will need to be 5.5.1 before considering doing any thing on 5.5
thanks