Solved : Cant Enable RayTracing in UE5 (gtx 1060)(Nvidia Pascal)

Hi @ydem
Here is my output log for the command carried out as a console command.

LogShaderCompilers: Display: ================================================
Cmd: r.AllowStaticLighting
r.AllowStaticLighting = “1” LastSetBy: ProjectSetting

To prove command working induced error

Cmd: r.AllowStaticLighting =1
Warning: Processing the console input parameters the leading ‘=’ is ignored
(only needed for ini files).
Error: r.AllowStaticLighting is read only!

from $ notepad Config/DefaultEngine.ini

[/Script/Engine.RendererSettings]
; exposure control and tone mapping settings
r.Tonemapper.Sharpen=2
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.Bloom=False
r.DefaultFeature.AutoExposure=False
r.DefaultFeature.MotionBlur=False
r.SceneRenderTargetResizeMethod=2
;add render emulator
r.D3D12.DXR.AllowEmulatedRayTracing = 1

Here is my Project settings