Solved : Cant Enable RayTracing in UE5 (gtx 1060)(Nvidia Pascal)

That’s very understandable (working on something that is not going towards future tech).

However you could keep the command line compiled in code and have it by default disabled, and us users who know about the risks and still need that feature on some projects can just write that line of command inside the ini file and have it activated (until nvidia decides to remove it fully from future drivers).

I hope you could consider that option instead of having always to try and compile a new custom engine or DLL on each new unreal version.

Thank you!

P.S: If someone has the 5.0.2 DLL compiled and could share, we GTX users would really appreciate it :slight_smile:

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