Solved - Cannot connect to live client - Net Cull Distance Squared too high

I am suddenly getting network timeout errors when trying to push to a live client.

It happens if I try to launch locally or externally on android for example.

Logs included.

uefn-attachments-2023.05.04-09.31.44.zip (6.2 MB)

I just tested and this is isolated to one project, all other projects cook fine. This project also cooks fine for others.

This was something I did trying to solve another mesh movement proximity issue. Reverting all my things fixed it.

Would still be nice to know what happened here as I was not doing anything out of the realm of normal.

I had Net Cull Distance Squared set too high on an actor which was causing timeouts.

Don’t set this too high :slight_smile: