I am suddenly getting network timeout errors when trying to push to a live client.
It happens if I try to launch locally or externally on android for example.
Logs included.
I am suddenly getting network timeout errors when trying to push to a live client.
It happens if I try to launch locally or externally on android for example.
Logs included.
I just tested and this is isolated to one project, all other projects cook fine. This project also cooks fine for others.
This was something I did trying to solve another mesh movement proximity issue. Reverting all my things fixed it.
Would still be nice to know what happened here as I was not doing anything out of the realm of normal.
I had Net Cull Distance Squared set too high on an actor which was causing timeouts.
Don’t set this too high