Summary
The Blueprint code was working perfectly until I added a reference to an ENUM variable. This enum variable holds a name required to play a specific animation. The problem is that, after adding the variable, the character gets launched into the air whenever I switch weapons. Disconnecting the variable prevents the bug, but the animations fail to load. Collision for the weapon meshes has been disabled. I’m not sure what could be going wrong. I’d appreciate any help.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
after adding the variable, the character gets launched into the air whenever I switch weapons.
Expected Result
The character must change weapons normally and the animations must be played accordingly to the weapon equipped
Observed Result
its not working
Platform(s)
pc
