Hey, when using UEFN today, I tried launching my project in Creative, but whenever I load it up and get to the stage where “Loading World”. It loads to 100% and then Crashes.
I’ve had others try load the world and it works fine for them but whenever I load it up it doesn’t work.
Might be important to note that we’ve been using Skien revision control today with our team and I was the original owner of the world prior to it being added to our team. Everyone else that has access to the island in creative mode can load it perfectly fine except for myself.
Edit: Other islands work, just not this one. Unsure what could be causing it to crash when it works fine for others
Hey there @ImBlanky I’m taking a look at your logs now. Not 100% sure I know what’s happening yet but I do see some interesting lines from your logs which I’ll share here:
From your UEFN logs:
[2023.02.01-02.54.26:044][833]Message dialog closed, result: Ok, title: Message, text: Failed to Launch Memory Calculation. You need to generate a test code first.
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[2023.02.01-02.55.36:534][373]LogValkyrieRequestManagerEditor: OnValkyrieBeaconNotfiedOfServerShutdown - game server was shutdown
And from your server logs that I pulled:
[2023.02.01-02.53.19:942][320]LogEOSAuth: Warning: [VerifyIdTokenComplete] EOS_Auth_VerifyIdToken failed for AccountId=(Your account ID) Error=EOS_Auth_InvalidToken
[2023.02.01-02.53.20:676][341]LogFort: OnPendingReservationPartyLeaderSet: Player [Blanky] has become party leader but does not have a portal assigned. Looking for a portal that can be taken from someone else.
[2023.02.01-02.53.20:676][341]LogFort: Warning: OnPendingReservationPartyLeaderSet: Failed to find any portals for party leader to take over
From what I can tell this issue has to deal with your project’s Test Codes/Portals? Perhaps try regenerating a new Test Code?
Obviously crashes are not ever the intent but due to the lack of crash data that can be sent to us it appears that diagnosing the issues above might be the first step to understanding your crash.
After chatting with @ImBlanky over DMs we believe the best lead we have is related to the recent use of Skein with their project. The repeated crash is a client crash which unfortunately doesn’t have much information in the logs or a crash report in CrashReporter. I’ll be looping in some Skein folks to take a look.