Hello, i’m trying to figure out something. Are all the Quixel Megascans. normalmaps inverted. because it seems so. also how do you make the import options appear when you reimport a texture in UE4. i want to change the import options, but UE4 won’t let me do so. it reimports automatically
They seem ok for me, but I import them manually… so check the material and see if possibly they added a switch to the material/instance to invert it.
please tell me i’m not going mad. when you want for example a rock to come out from the ground the part should be a hole like right
edit: seems everything got back to normal. it’s weird. could be an optical illusion, idk. Thanks.