[Solved] all Megascans normalmaps inverted?

Hello, i’m trying to figure out something. Are all the Quixel Megascans. normalmaps inverted. because it seems so. also how do you make the import options appear when you reimport a texture in UE4. i want to change the import options, but UE4 won’t let me do so. it reimports automatically

They seem ok for me, but I import them manually… so check the material and see if possibly they added a switch to the material/instance to invert it.

please tell me i’m not going mad. when you want for example a rock to come out from the ground the part should be a hole like right

edit: seems everything got back to normal. it’s weird. could be an optical illusion, idk. Thanks.