Hello Everyone,
I use the Insta 360 pro camera for VR media creation. I’m taking an online tutorial and the book suggest inverting the normals on the sphere.
When I go to flip the normals button the flip button is disabled (or perhaps unavailable) and I can’t flip the normals.
The double sided method works but I don’t need the exterior of the mesh reflecting the media. I’m assuming this will be especially costly with 8K resolution video. Any guidance?
Lastly the projection of the image looks bad double sided. I’m hoping this is resolved once I can figure out how to invert the normals. If there is no easy way to do this in UE I might try to create a basic sphere in Maya, flip the normals there, and increase the sections of the sphere. Perhaps the sphere in UE cannot accomodate 8k sphereical? Any guidance is greatly appreciated.