Solutions not working, packaging error createprocess() returned 2

I just finished my first prototype/gaming demo and I am trying to package it. I was able to successfully do it for the beta of the demo. Two different versions, actually. I was able to get them working for playtesting, but this last one that I want to actually upload publicly is not working.

It’s the "couldn’t start createprocess() returned 2 " packaging/delivery error.

I double checked that “For distribution” was turned on and also “include prerequisites installer”.

It did however work when I ran it locally, zipped and unzipped, but not when I downloaded and tried it on the same computer.

But as soon as it was delivered by web or flashdrive I got the error.

I’m just wanting to upload it to Itch.io, so if it’ll work for that purpose I guess it’s fine, but I’d prefer it not having any errors.

I want to check with you all before I migrate everything into a new UE file and package it from there.

Hey there @Max-Blast7477! Welcome back to the community! When downloading your package, does it have the full folders containing the assets and binaries?

Yes it did. I ended up getting a hunch. In this case, unchecking PAK files did the trick, but I don’t know how realistic that is for full fledged games.

Feels more like a work around than a solution. Let’s hope the error doesn’t come back. .-.

Understandable! This error often stems from not having access to all the files when launching. Working outside of Pak files won’t be a problem for a game that’s not continually receiving updates wouldn’t be too much of a problem in most cases.

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