I have an indoor scene lit by several Stationary Spotlights and a Stationary Skylight.
The level is populated with 100s of dynamically instanced crowd characters. (Mobility is Movable)
The problem is I cannot seem to resolve any dynamic shadows from these crowd agents no matter what I try.
Because of performance I need to avoid Ray Traced shadows.
And for memory reasons I am reluctant to implement Mesh Distance Fields as a suggested solution for outdoor scenes with foliage.
Would Mesh Distance Fields be the best option in my case or is there something else I should explore (ie cascades and shadowmap resolution, etc).
Any feedback appreciated!