It’s probably how it works but it’s ugly. Is there a way to reduce that effect? I think I’ve tried everything.
Also. How would you setup reflections capture probe in a project lke that? beach with ocean. the camera is going to be above water and looking at the shore and it’s a night scene!
Should I place 1 big probe, many small probes or both?
getting reflections to look decent is the biggest challenge right now. My SSR is cranked to the max thanks to http://oliverm-h.blogspot.ca/2014/08/ue4-improving-ssr.html