Apologies if this topic already exists but after some searching I can’t quite seem to find an answer.
Is it possible to create a realistic translucent refractive material that accounts for an object’s thickness? For example, with a translucent sphere, it seems to only be possible to make it look like a thinly-walled bubble rather than a solid translucent mass (like a prism) - which is what I’m after.
This is for architectural visualization purposes. The shape and thickness of these windows are very specifically designed to take refraction into account with respect to viewing angles and we’d like to see the effect in real-time.
I have a feeling this isn’t possible in Unreal after reading what seem to be somewhat related questions, but figured I’d ask to be sure. It’s obviously possible in still rendering software but hoping to be able to view in VR.